Jev-Style Models Control Doom
Nishaanth Reddy gave four Jev-style decision models controls to Doom: Jev, Laya, finetuned ModernCE, and Qwen3.5. A deterministic Python adapter turns ViZDoom’s visible-object labels and HUD into text, and each model chooses whether to turn, move, or fire.
Also filed under Games & real time
- Benchmarks Jev on Pokémon Red
The project benchmarks Jev, TypeSafe’s fast decision model, against Jev paired with a GPT-6 Sol planner for playing Pokémon Red.
- Plain-English Cellular Ecosystem Simulator
LifePot is a cellular automaton-inspired ecosystem that users describe in plain English. Jev turns those inputs into species, feeding relationships, reproduction strategies, and environmental conditions.
- Mapping Children's Behavioral Intent in Games
Mores Research used Jev to map children’s behavioral intent in games and examine how it correlates with real-world behavior. It reports mapping intents across 45+ real sessions involving 20 child users over a long horizon.
- StarCraft Agent for Fast Tactical Decisions
Jev_Star is a StarCraft agent experiment that uses Jev for fast tactical decisions.