Jev-Powered Warden Boss Fight
Abhinav built a boss-fight game using Grok 4.7, with Jev serving as the Warden’s brain. Once per attack, the game sends Jev player movement, dash readiness, both health bars, and the last attack; Jev chooses the next attack from six options.
Also filed under Games & real time
- Mapping Children's Behavioral Intent in Games
Mores Research used Jev to map children’s behavioral intent in games and examine how it correlates with real-world behavior. It reports mapping intents across 45+ real sessions involving 20 child users over a long horizon.
- StarCraft Agent for Fast Tactical Decisions
Jev_Star is a StarCraft agent experiment that uses Jev for fast tactical decisions.
- AI-Town Character Action Simulation
JevTown is an AI-town simulation where Jev selects character actions and responses.
- Jev-Powered Drone Swarm Simulation
The project simulates a drone swarm using Jev for reflex decisions and collision avoidance.