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Jev-Powered Shooting Game

The author built a shooting mini-game for Jev, which receives text-converted screen states and returns probabilities for choices, scores, or true/false judgments. The game selects tactics and interacts through automated key presses, making a decision every 600ms.

View on X cost一小时约 $0.13timep95 延迟 380ms
羊羊羊@encryptjustice𝕏
玩了一下新的概率模型 JEV,做了个射击小游戏给他玩 基本上 1 分钟就被围在角落堵死,应该是建模问题,陷入局部最优了 😂 交互流程是:读画面像素 → 转成文本状态 → 交给 Jev(只做选择题、打分、判真假,返回概率)→ 选战术 → 自动按键交互。 p95 延迟 380ms,每 600ms 决策一次,一小时约 $0.13。 另外分享一个挺有意思的 JEV 案例库,链接在回复中自取👇
Sep 20, 2026X postsView on X
The game typically trapped itself in a corner within about a minute, which the author attributed to a modeling issue and getting stuck in a local optimum. The author also mentioned a JEV case library linked in the replies.

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