Jev-Powered Arcade Shooter
Remy built Jevlaga, an arcade shooter inspired by 1980s games, in which Jev receives compact game states and decides where to place the ship and whether to fire.
Remy@remymount𝕏
👾 Nouveau use case exotique sur Jev aujourd'hui. Je voulais voir jusqu’où on pouvait pousser un modèle de décision probabiliste avec un use case un peu décalé. J’ai donc construit Jevlaga, un petit shooter inspiré des jeux d’arcade des années 80 (le moteur tourne à 60 FPS). Jev reçoit régulièrement un état compact du jeu et décide : 1) où placer le vaisseau 2) s’il faut tirer 3) s’il vaut mieux at
The project explores how far a probabilistic decision model can be pushed in an unusual use case. The game engine runs at 60 FPS.
Also filed under Games & real time
- Mapping Children's Behavioral Intent in Games
Mores Research used Jev to map children’s behavioral intent in games and examine how it correlates with real-world behavior. It reports mapping intents across 45+ real sessions involving 20 child users over a long horizon.
- StarCraft Agent for Fast Tactical Decisions
Jev_Star is a StarCraft agent experiment that uses Jev for fast tactical decisions.
- AI-Town Character Action Simulation
JevTown is an AI-town simulation where Jev selects character actions and responses.
- Jev-Powered Drone Swarm Simulation
The project simulates a drone swarm using Jev for reflex decisions and collision avoidance.