Jev Plays Tetris by Selecting Moves
niwacis tested Jev against Claude Haiku 4.5 in Tetris, asking each model to choose among up to 12 placements with identical piece sequences and starting boards. Across 10 matches, Jev reached 20 lines eight times and took about 19 seconds to clear, while Haiku reached 20 lines nine times and took about 80 seconds.
Also filed under Games & real time
- Steer a 3D Box with Goals
The build steers a 3D box with plain-language goals. An LLM plans each instruction, while TypeSafe Jev makes move, turn, and jump decisions in real time.
- Benchmarks Jev on Pokémon Red
The project benchmarks Jev, TypeSafe’s fast decision model, against Jev paired with a GPT-6 Sol planner for playing Pokémon Red.
- Plain-English Cellular Ecosystem Simulator
LifePot is a cellular automaton-inspired ecosystem that users describe in plain English. Jev turns those inputs into species, feeding relationships, reproduction strategies, and environmental conditions.
- Mapping Children's Behavioral Intent in Games
Mores Research used Jev to map children’s behavioral intent in games and examine how it correlates with real-world behavior. It reports mapping intents across 45+ real sessions involving 20 child users over a long horizon.