Hybrid AI Plays Halite 2
A hybrid system pairs GLM 5.3 Flash with Jev to play the turn-based strategy game Halite 2. GLM 5.3 Flash handles strategic decisions, while Jev handles ship-by-ship execution.
Harrison Kinsley@Sentdex𝕏
GLM 5.3 Flash vs Hybrid (GLM 5.3 Flash + Jev) on a turn-based strategy game (Halite 2) The hybrid approach is 13x faster, 56% of the pure GLM 5.3 Flash API cost, and gains a slight edge in performance. In the hybrid approach: -GLM 5.3 Flash handles strategic judgment of which planets matter, who expands, who fights, when to re-plan. -Jev handles the ship-by-ship execution. GLM 5.3 Flash alone defe
The author reports that the hybrid approach is faster, costs less than using GLM 5.3 Flash alone, and gains a slight edge in performance.
Also filed under Games & real time
- Mapping Children's Behavioral Intent in Games
Mores Research used Jev to map children’s behavioral intent in games and examine how it correlates with real-world behavior. It reports mapping intents across 45+ real sessions involving 20 child users over a long horizon.
- StarCraft Agent for Fast Tactical Decisions
Jev_Star is a StarCraft agent experiment that uses Jev for fast tactical decisions.
- AI-Town Character Action Simulation
JevTown is an AI-town simulation where Jev selects character actions and responses.
- Jev-Powered Drone Swarm Simulation
The project simulates a drone swarm using Jev for reflex decisions and collision avoidance.