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Snake Bug-Fixing with Jev

Sonam R reports an experiment using Jev with Gemma-4B to fix bugs in a Snake game. The setup separated executive-function decisions from code generation.

Sonam R@aksssrao𝕏
We ran an experiment fixing bugs in a Snake game using Gemma-4B paired with Jev. The setup was built to isolate executive function from code generation: vanilla Gemma had to decide every action and write the patch, while Jev handled routing through a four-part evaluation checklist (next action, evidence threshold, loop detection, completion) and only invoked Gemma when an edit was required. Across
Sep 17, 2026X postsView on X
Vanilla Gemma had to choose every action and write patches. Jev routed actions through a four-part checklist—next action, evidence threshold, loop detection, and completion—and invoked Gemma only when an edit was required.

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