Simulates Level Design Playtesting
Chirag Chopra built a level-design playtesting demo with Jev using 100 ghost players: 33 were predicted to finish, and 32 did. After widening a laser window, 36 made it through.
Chirag Chopra@notthatchirag๐
Built a level design playtesting demo with Jev. 100 ghost players. 33 predicted to finish. 32 made it. The bottleneck? A laser window. Widened it, and 36 made it through. A simulated look at where players get stuck. Would you test your first level this way?
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