JEV-Controlled Mounted Battle Simulation
The build uses JEV control for a horse-battle-style simulation in UE5, with the system acting from a commander-like, meta-level perspective to make decisions and issue orders. It currently runs AI against AI, and battle outcomes vary each time.
新清士@AIコンテンツ開発者@kiyoshi_shin𝕏
UE5で騎馬戦バトルみたいなのをJEV制御でやってみた。メタ視点で指揮官的な立場で、判断して指示を出している。今のところAI対AI。毎回戦闘結果が変わるので、眺めているとおもしろい。ただ、UE5のAI機能自体でやるよりも性能がいいかどうかは、まだ判断つかず。 https://t.co/2xClcLk1uF
The author says watching the changing results is interesting. They have not yet determined whether this performs better than UE5’s own AI features.
Also filed under Games & real time
- StarCraft Agent for Fast Tactical Decisions
Jev_Star is a StarCraft agent experiment that uses Jev for fast tactical decisions.
- AI-Town Character Action Simulation
JevTown is an AI-town simulation where Jev selects character actions and responses.
- Jev-Powered Drone Swarm Simulation
The project simulates a drone swarm using Jev for reflex decisions and collision avoidance.
- Editable Jev Use Case Playground
TypeSafeAI’s community playground features editable Jev use cases, games, dilemmas, challenges, and A/B comparisons.